|
iTV
- United we stand (divided we fall)
March 2002
After years
of being just about to happen, it looks like 2002 will be the year
when interactive TV really comes of age, as evidenced by substantial
deployments worldwide and encouraging statistics from the first
enhanced services. But, asks freelance industry consultant Jonathan
Peachey, has the emerging industry already shot itself in the foot?
We used to know
where we were with TV: a tape was a tape wherever you were and the
world's analogue TV standards were sufficiently similar that all
programmes could easily converted for viewing anywhere. Even with
digital television, the majority of TV distribution systems share
a common development platform, making it easy to distribute programmes
over different networks. Finding a common platform standard for
interactive digital television (iTV), however, is proving a problem
- and setting the economics of TV back.
Currently, a
commercial TV channel gets paid for the number of people watching
- once through subscription revenues paid by the distributor and
again through advertising revenue. Additionally, programmes made
by channels and content providers can be syndicated to other TV
stations to offset the cost of production, thereby earning further
revenue.
With broadband iDTV, however, a tape is not a tape wherever you
are and content development is being hindered as a result. There
has been much talk of the 'chicken-and-egg' situation: 'should the
networks develop in order to deliver the content (which has yet
to appear) or should the content be made as an incentive for the
networks to invest and improve'?
The answer appears to be that until the networks can agree a platform
standard - enabling content developers to make TV programmes for
all networks, affording them economies of scale and attractive profits
- the content will not be made and the chicken-and-egg situation
will not be resolved.
There are currently four types of middleware standard available
for iDTV and three types of channel platform. For content owners
this creates a very serious problem: interactive enhancements to
TV programmes must be separately authored for each of the middleware
platforms. And cable, satellite and terrestrial TV distributors
around the world are now busy rolling out interactive digital TV
services that rely on middleware software that are almost entirely
incompatible with each other.
Developing software applications and content for even one of these
platforms is currently a long and costly process; developing for
all three is prohibitively expensive, and therefore unlikely to
be delivered.
Root causes
Of course, a reasonable question to ask is 'how did the industry
arrive at this problem?' The legacy of this lies in the development
of interactive television over the years. In the 1990s, simple systems
made it possible to run interactive services on low powered set-top
boxes.
This provided a standard environment in which developers could write
set-top software independent of the make or type of box. However,
this was less attractive to content developers, as continuous software
development was required, leading to huge costs.
The answer to this was to deliver both content and operator applications
using HTML and JavaScript, effectively dispensing with traditional
application development as all key functionality would be available
through Web pages. Whilst this provided great flexibility for content
owners, it is the source of problems for the platform operators
because current set-top boxes (STBs) are too low powered to utilise
Web processes.
Content developers
face a challenging situation: no standard platform for content to
benefit from economies of scales and an installed hardware base
too slow to accept faster technologies. Compatibility across networks
has been lost and with it the ability to maximise revenues. If this
issue is not solved, the industry will not be able to progress and
operators will face continuing challenges and costly development
programs.
A standard
year?
2002 does look like it may be the year when this impasse situation
could be solved, however. One issue in relation to a standard platform
looks like it may be on the verge of solution, with the introduction
of MHP (Multimedia Home Platform).
There have been substantial deployments of iDTV worldwide and there
is a vested interest in finding a solution. There are encouraging
statistics that users are impressed by the first enhanced services
they have experienced and want more. These factors are going to
be crucial in justifying the deployment of a standard such as MHP,
as it is inevitably going to be a costly development.
In theory, widespread adoption of MHP should end the headaches for
content developers and platforms alike. MHP supports an application
model, based on Java, which should create a worldwide market in
standard platform applications like EPGs, VoD clients and mail clients.
A standardised browser running as an MHP application can support
low-cost content development.
Further, the auspices for the standard look good. Although MHP is
an European initiative, the last few months have seen growing international
support. It is perhaps important to note that the mobile telephone
industry only started to become mass market once a worldwide take-up
of the European GSM standard was underway.
Although MHP does look like the answer, it is not a solution that
is going to have immediate impact on the economics of the iDTV market.
The reality is that the majority of set-top boxes already deployed
in consumers' homes are not capable of running MHP. It is a more
expensive box that will be able to take advantage of the true benefits.
The cost of replacing all current STBs will be immense and may well
have to be borne by the operator. This means that the deployment
of an MHP platform will not be either economically or practically
possible in the short to medium term.
This situation leaves the industry with two challenges:
Can MHP be agreed upon as an ITV industry standard?
What to do in the interim to keep the industry moving forward?
The future
In the long term, the industry must standardise or face the possibility
of a static market that is in no position to generate sufficient
revenues to sustain its existence. Efforts should be made in the
imminent future to agree a standard in order to start implementing
a strategy towards a long-term achievement.
By agreeing and deploying a standard, the economics of iDTV will
start to develop and become truly viable. The more standardised
content can be, the more channels it can be broadcast on, the more
revenue it can generate. It goes without saying that the more attractive
the content, the more likely it is that subscribers will want to
watch, use and interact with it.
In the meantime, however, the industry needs to find a solution
that can speed up existing STBs without changing the hardware. It
needs to find ways to deploy content and technical updates quickly
and efficiently, enabling the delivery of more interactive and sophisticated
programmes. In all of this, the customers experience must be paramount.
The time between now and the deployment of a standard platform will
be best spent improving the service for current consumers and identifying
ways around the shortcomings of the STB hardware already in place.
This is achievable and there are some products that are already
beginning to emerge that may well hold the answer for this issue.
The interactive digital world is well aware of the problems and
potential solutions available to the chicken-and-egg situation currently
faced. The task is to unite as an industry to agree a common platform
standard that will enable viable economic achievement and growth,
or face an uncertain future. 2002 will very likely become the year
in which interactive TV comes of age, if only in agreeing as an
industry to work together for the greater benefit of the future.
top
|