Never
mind the width, feel the quality
Tom
Hostler
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Deepend
offers high-end creative digital media services across web development,
multimedia and games development, 3D visualisation, interactive
TV and convergent media including broadband and handheld. Tom
Hostler, director of Deepend, London, is optimistic that the
web really can deliver...
When we look back on our industry in a few years time, I wonder
what we'll remember about 2001. Aside from the universal disappointment
that we're not using rocket packs or hover-boards to get to
work, or taking pleasure flights to the moon, what will we remember
about this first year of the new millennium? |
Undoubtedly,
there will be memories of the economic downturn, the associated
fallout of the dot-com sector and the inevitable downsizing that
some agencies have, sadly, had to implement. But alongside these
negative recollections, I wonder if we'll remember 2001 as the year
that broadband access finally pushed the nation's online habits
into the next gear.
The term 'broadband'
has prompted varying reactions in the UK, and much like its companion,
interactive TV, it is in danger of being still-born due to apathy
and disinterest from the public. We have waited for it for so long
it had better be damn good now it's finally daring to show its face
round our way.
As an industry,
we have all been guilty of building the hype surrounding broadband,
to the point where the technology just couldn't deliver on all of
our promises. The mantra of 'high speed consumer connections coming
soon!' has often been chanted as the justification for over-ambitious
design decisions.
Initially, we
must resist the temptation to use the new capabilities to simply
turn up the volume on what we do already, and should instead set
our creative minds to developing the next online 'killer application'
that's born with broadband in mind. We've seen them arrive one by
one in the narrowband world, first it was e-mail, then the browser
followed by instant messaging, and most recently peer-to-peer file
sharing with applications like Napster. This constant renewal and
rebirth of the Internet has been fuelled by technological innovation
at each step of the way.
It has also
been the source of ongoing economic and social changes - forcing
the commercial world to adapt as the public embraces the new capabilities
we (or more likely, smart kids in their bedrooms) invent. However,
until the 'next great thing' emerges, we've all got to run commercially
viable businesses and pay the bills. So how should we, as agencies,
seize the opportunity of broadband, but still operate successfully?
An obvious opportunity
is the production of content for the succession of broadband portals
that are appearing - either in the guise of short-form video, animation
or games. These emerging broadband portals will need copious amounts
of such stuff to entertain their new audiences; and if we're to push
the genre as described above, we need to set our minds to developing
original content rather than digitising the television archives and
turning broadband into the new UK Gold.
Such content
development uses many of the skills and technologies we already
have, but in order to do it to a sufficient standard we need to
broaden our skill sets and probably our equipment levels too. A
host of new requirements such as script writing and character development
through to sound design and video editing are required. Video, in
particular, is an expensive area in which to invest, and despite
what Steve Jobs' adverts may tell you, a broadcast quality video
production chain, from capture to output, can be a six-figure investment.
Those who doubt
the need to scale up to broadcast quality levels need only sit in
a pitch with a traditional television production company and see
their quality of output to understand why. It's not a question of
either quality or quantity - both are required! And on top of production
costs, we need to factor in the sales channels we'll need - either
in the form of in-house teams or specialist third-parties that can
'hyper-syndicate' our wares around the world. Adding it all up,
it represents a significant investment for any of us who haven't
taken the plunge already.
Surely, you
may ask, if the demand is there then won't the investment be repaid?
Unfortunately, the case isn't that clear. It's taken time for these
portals to realise that they need to fund content development in
much the same way as the television industry does now - in the form
of advances on royalties. At a time of economic squeeze where we
can't all justify taking a punt quite so readily as we might have
done, this is a welcome sign from the portals. Where the situation
could be improved is in the terms and periods of exclusivity they
currently demand, because we are only likely to make any profit
on syndicated sales.
Now, as much
as ever, the onus is on agencies to structure their businesses in
the most agile ways, so that we can quickly adapt our offers and
maximise each opportunity while the medium and markets mutate and
morph into whatever they (and we) become in the next few years.
It's worth noting though, that such a notion flies in the face of
what we currently accept an agency to be or provide. But therein
lies a whole other discussion.
PS - anyone
reading this in the future, who has a working prototype of a hover-board
that needs beta testing, should contact me at tom@deepend.com.
Sadly, I fear that this revolution in personal transport will fare
no better than those pesky micro-scooters, which now sit abandoned
in the corners of all our creative studios….
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