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Interactive
TV: Failing to fulfil
April 2002
Due to its
lack of a subsidised multi-channel TV service -- and because it
was the first country to issue digital TV licenses -- the UK has
inadvertently found itself in the vanguard of interactive TV developments
and the focus of much attention from other broadcasters throughout
the world. But can they learn anything?
A flick through
the nearly 400 channels available in Britain via any digital multi-channel
package will confirm that interactivity is advancing with enormous
speed in the UK and that broadcasters are taking its development
very seriously.
For example, the 2002 Winter Olympics in February had the BBCi treatment
-- splitting the UK's BBC1 into two virtual channels with constant
coverage via three video feeds for the duration of the games. Alternatively,
viewers can turn to Channel 4 and play along with Banzai, an interactive,
spoof Japanese game show or 'Pay-to-Play' a version of a popular
quiz show called Fifteen-to-One.
Furthermore, if viewers have a cable or satellite subscription,
they have a range of interactive features to choose from including:
banking, betting, shopping, gaming and email, as well as numerous
interactive programming features.
This highly competitive broadcasting environment has precipitated
a straight fight for viewers, with interactivity being seen as way
to both win over new market share while simultaneously buttressing
an operator's bottom line against a drop in advertising revenue.
Debate
The question is, however: 'are they right?' Aside from a huge desire
on behalf of all interested parties to believe in an interactive
panacea, is there any evidence to suggest that interactivity is
not just an expensive example of broadcaster hubris?
While it is difficult to say if the audience for a programme or
channel increases due to an attached interactive application, Sky
says that it is happy with its experience to date. It says that
86 per cent of Sky Sports subscribers have used Sky Sports Active
at some time, and that over two million votes have been cast on
the Sky News Active service since its launch in March 2001. But
whether this translates into additional revenues remains a moot
point.
And while broadcasters
are trying desperately to come up with that elusive 'killer' interactive
TV application that will see new revenues pouring in, their attempts
-- thus far -- have underwhelmed. After years in their respective
'think tanks', broadcasters have failed to come up with anything
more imaginative than charging their viewers to play along with
their favourite game shows or vote. 'There are no 'wow' interactive
applications in the UK,' says Rob Begg, director of EMEA at iMagicTV,
a software solutions provider. 'Interactive pages don't have instant
gratification and advertising revenues are minimal.'
According to
some industry insiders, one of the main reasons for this is due
to the limited functionality within the set-top boxes provided by
all the networks. More problematical is the fact that broadcasters
-- in their haste to establish a market lead -- have heavily subsidised
these boxes and are now stuck with them.
Walls - come
tumbling down
Only two years
ago when digital TV was just beginning in the UK, commercial broadcasters
believed that the wining formula for iTV would be to offer a suite
of services contained within a 'walled-garden'. Yet according to
a recent report by Forrester Research, 30 per cent of companies
featured in digital TV walled gardens in the UK want to pull out.
The report reveals that for a combined investment of approximately
€245m, they have only realised €81m in iTV revenues.
Despite this,
the networks have not given up on the idea of commerce through iTV;
they have just realised that a TV audience is not willing to go
to a separate channel to shop. The new plan is take the shops to
the viewers. TV viewers will be given the chance to make purchases
related to the programme that they are watching.
Sky is incorporating the mobile phone programming language WML into
its 'Open' software platform in order to make it possible to shop
while still watching the broadcast stream. 'We can wrap interactivity
around the picture now and we're encouraging our partners to author
using WML. It's fast and it means you can do things like place a
bet during the match or buy a team shirt from a retail partner.
It's about offering the right product at the right time,' says Robert
Fraser, Sky's corporate communications manager.
Sky even goes so far as to admit walled-gardens are on the way out.
'There are certain applications where walled-gardens are more apt,
such as games. But nearly every kind of interactivity works best
in conjunction with programmes,' says Fraser.
Cable tries
The UK's two cable firms NTL and Telewest have played second fiddle
to Sky in iTV rollout. Cable was groundbreaking in developing games
for TV, but its use of the Liberate software platform has left it
unable to keep up with Sky in placing interactivity within programmes.
A new version of Liberate that will address these issues is due
this year although, according to sources, it is already several
months late.
Competition with Sky has pushed NTL and Telewest ever closer together,
and at the end of 2001 they announced the 'Broadband Treaty of Rome'.
Under this 'Treaty', they vowed to work together to modify their
software platforms to allow play-along game shows, on-screen shopping,
multiple video streams, betting, voting and digital text.
And cable has other strengths. Telewest has announced plans for
a Playstation 2 broadband network. The nation's youth will be able
to plug their consoles into the back of their set-top boxes and
download games and anything else it makes available over its fast,
two-way network. Video-on-demand is another service that cable rather
than satellite can do particularly well, and it is something that
Telewest has in development.
Many commentators believe that initiatives like these are the second
front in the iTV battle. 'The Playstation deal will push iTV because
it builds a community,' says Henderson of NDS. 'If there's one area
where the UK is lagging it's in Internet-style services such as
chat, emailing and community building. The game player market is
ideal because it is young and dedicated. Telewest has been very
creative.'
While there are obvious advantages of attaining 'first mover' status
within a new market, it is contingent on being successful. Otherwise,
those companies waiting eagerly in the wings will discover exactly
not what to do and move in and clean up. The UK's situation is not
as desperate as this, but many other European broadcasters that
-- for one reason or another -- have had to postpone their own iTV
plans will not be rueing the decision.
For the UK, however, the situation is beginning to look glum. Aside
from the well-documented problems currently facing ITV Digital,
take-up of digital TV services across the sector have levelled off.
And consumers will continue to give digital TV and iTV services
a lukewarm reception until they perceive 'real' value in them --
or until there is no other choice.
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MTV
Interactive
As part
of its commitment to delivering cutting-edge music products,
MTV approached NDS for the company's first move into interactive
television, around the MTV Europe Music Awards 2001. The broadcaster
wanted to allow its viewers to vote for nominees at the event,
adding a whole new dimension to the MTV experience.
Viewers were able to vote with their TV remote control for
the award nominees across twelve categories in advance of
the awards, as well as access the latest news on the awards
and enter competitions. NDS's technology allowed MTV to continually
update the audience on voting status as well as prompting
viewers to vote for the best live performance.
The service launched on the Sky platform in November 2001
and more than a million votes for the awards were received
through the interactive TV service in just two weeks, helping
to make the 2001 MTV Europe Music Awards the most watched
MTV UK & Ireland show ever.
Building on the success, MTV launched MTV Hits Interactive
in February 2002 -- the first 24/7 interactive music TV service
available in the UK. MTV Hits viewers can now use MTV Hits
Interactive to enter daily quizzes to win merchandise and
electronic goods, check out the latest gossip from the world's
biggest acts, and even slap virtual stickers over their favourite
stars and videos.
MTV Networks is also in talks with major advertisers over
creative sponsorship opportunities, with further plans to
be announced over the coming months. This is the first part
of MTV Networks UK's rollout of full 24/7 interactivity across
all its TV platforms in conjunction with NDS. MTV plans to
launch a full 24/7 enhanced TV service in the first half of
2002, with ambitious plans for t-commerce and creative interactive
sponsorship opportunities.
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iTV
increases ARPU
The concentrated effort in the past by UK TV operators to sign
up new digital subscribers, or convert subscriptions from analogue
to digital, has now been diverted to increasing ARPU (Average
Revenue Per User). BSkyB have set a target of achieving €650
ARPU by mid 2005.
Individually, Interactive games and quiz Programmes, online
betting, email, online shopping, interactive advertising and
Pay Per View (PPV) events and movies are not 'killer applications',
but when offered as a package, they have great potential to
significantly increase ARPU above the monthly channel subscription
rates.
Macrovision is specifically involved in helping operators obtain
the latest 'hot' movies for their Pay Per View channels. The
latest movies get higher 'buy rates', but also makes unauthorised
copying of these movies more attractive. To ensure that the
studios continue to release these movies for PPV circulation,
all the major UK operators use Macrovision Copy Protection technology
to stop unauthorised copying.
Content remains King. No matter how interactive the service
is, if the content is poor uptake will be poor. Copy Protection
protects Premiere films on PPV channels and thus provides additional
viewing value for the same content in subsequent windows. |
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